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Energy Based Objects
2.01
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Public Member Functions | |
| void | FourTapCone (RenderTexture source, RenderTexture dest, int iteration) |
Public Attributes | |
| int | iterations = 3 |
| Blur iterations - larger number means more blur. | |
| float | blurSpread = 0.6f |
| Shader | blurShader = null |
Protected Member Functions | |
| void | OnDisable () |
| void | Start () |
Properties | |
| Material | material [get] |
| float blurSpread = 0.6f |
Blur spread for each iteration. Lower values give better looking blur, but require more iterations to get large blurs. Value is usually between 0.5 and 1.0.
1.7.5.1