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Energy Based Objects
2.01
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Public Attributes | |
| float | adaptationSpeed = 0.02f |
| float | limitMinimum = 0.2f |
| The limit on the minimum luminance (0...1) - we won't go above this. | |
| float | limitMaximum = 0.6f |
| The limit on the maximum luminance (0...1) - we won't go below this. | |
| Shader | shaderLum |
| Shader | shaderReduce |
| Shader | shaderAdapt |
| Shader | shaderApply |
Properties | |
| Material | materialLum [get] |
| Material | materialReduce [get] |
| Material | materialAdapt [get] |
| Material | materialApply [get] |
| float adaptationSpeed = 0.02f |
Adaptation speed - percents per frame, if playing at 30FPS. Default is 0.02 (2% each 1/30s).
| float limitMinimum = 0.2f |
The limit on the minimum luminance (0...1) - we won't go above this.
If our scene is really dark (or really bright), we might not want to stretch its contrast to the full range. limitMinimum=0, limitMaximum=1 is the same as not applying the effect at all. limitMinimum=1, limitMaximum=0 is always stretching colors to full range.
1.7.5.1