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Energy Based Objects
2.01
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Classes | |
| class | EnergyCubeController |
| class | Energy |
| Holds energy and automatically regains/drains energy overtime. More... | |
| class | EnergyUser |
| Use up Energy when a ObjectShootingPoint is shot. More... | |
| class | ObjectPusher |
| Pushes Rigidbodies and Bullets. More... | |
| class | ObjectRaycastTurret |
| Fires multiple raycasts. More... | |
| class | ObjectShootAudio |
| Plays audio when an ObjectShootingPoint is either shot or loaded. More... | |
| class | ObjectShootingPoint |
| The base script from which objects can shoot from. More... | |
| class | ObjectSpawnerPusher |
| Spawns projectiles then pushes them. More... | |
| class | ObjectWeaponHeat |
| Stops an ObjectShootingPoint from shooting if the weapon becomes hot. Connects to all child ObjectShootingPoints. More... | |
| class | AddLightOnCreateLineRenderer |
| Add light to a LineRenderer that was created with OnWeaponRaycastSpawn More... | |
| class | CreateAndParentOnCreateLineRenderer |
| Create(optional) a GameObject and parent it to a LineRenderer that was created with OnWeaponRaycastSpawn More... | |
| class | OnCreateLineRendererBase |
| The base class that that you can extend to create scripts that grab and modify the LineRenderer returned in the event from OnWeaponRaycastSpawn.OnCreateLineRenderer. More... | |
| class | OnWeaponRaycastSpawn |
| Receives the raycast info from the ObjectRaycastTurret and instantiates LineRenderers accordingly. More... | |
| class | CameraGroup |
| The camera that will be used by a weapon in the WeaponReel scene. More... | |
| class | WeaponInfo |
| Shortened and technical versions of the information about the weapon. More... | |
| class | WeaponReelPointer |
| Points the weapon wherever the mouse cursor hits with a Raycast. More... | |
| class | WeaponReelShooter |
| Controls GameObjects with the Weapon tag. Weapons parented to this object will be shot from this component. This component will also control which Camera is active. More... | |
| class | GravityGunAudioVisual |
| Controls the audio and area-of-effect transform of the Gravity Gun. Also controls shooting. More... | |
| class | GravityGunController |
| Handles setting the projectiles, changing the illumation material for the Gravity Gun. More... | |
| class | MachineGunHeatHUD |
| A HUD for the GTB Machine Gun to show the ObjectWeaponHeat stats. More... | |
| class | RocketController |
| Controls the Rocket projectile. More... | |
| class | TurretController |
| Controls the Multi-Missile Turret. More... | |
1.7.5.1